Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Article Manga Colorization
Yingge Qu, Tien-Tsin Wong, Pheng-Ann Heng.
ACM Transcations on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1214--1220, July, 2006. [BibTeX]

PhD Thesis Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary, 2006. [BibTeX]

Proceedings Modeling Plant Structures Using Concept Sketches
Fabricio Anastacio, Mario Costa Sousa, Faramarz Samavati, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 105--113, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Multi-scale line drawings from 3D meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pp. 133--137, New York, NY, USA, ACM Press, 2006. [BibTeX]

Article Natural-looking strokes for drawing applications
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
The Visual Computer, Vol. 22, No. 6, pp. 415--423, 2006. [BibTeX]

Proceedings Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 115--126, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings NPAR by Example: Line Drawing Facial Animation from Photographs

Author(s): Yuan Luo, Marina L. Gavrilova, Mario Costa Sousa.
Proceedings: International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), pp. 514--521, Los Alamitos, CA, USA, IEEE Computer Society, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper presents a new method for generating nonphotorealistic (NPR) facial expression animations. The method consists of two main processing parts. First, a particular NPR style portrait is created from a frontal facial photograph. Facial expressive details, like: expressive wrinkles,?ne creases, even freckles, can be included in the synthesized portrait, which makes it more expressive. Second, with two different facial expression portraits, a metamorphing algorithm using distance transform is utilized to produce the 2D animation. Our morphing process is fully automated, no control point or any manual work is required. Finally, a continuous facial expression animation is produced. The resulted animation is useful in a number of potential applications, ranging from entertainment and education to teleconferencing and psychology research.

Proceedings Organic Labyrinths and Mazes
Hans Pedersen, Karan Singh.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 79--86, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

PhD Thesis Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A., 2006. [BibTeX]

Proceedings Procedural Image Processing for Visualization
Xiaoru Yuan, Baoquan Chen.
Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg, 2006. [BibTeX]

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