Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Article Manga Colorization
Yingge Qu, Tien-Tsin Wong, Pheng-Ann Heng.
ACM Transcations on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1214--1220, July, 2006. [BibTeX]

PhD Thesis Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary, 2006. [BibTeX]

Proceedings Modeling Plant Structures Using Concept Sketches
Fabricio Anastacio, Mario Costa Sousa, Faramarz Samavati, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 105--113, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Multi-scale line drawings from 3D meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pp. 133--137, New York, NY, USA, ACM Press, 2006. [BibTeX]

Article Natural-looking strokes for drawing applications
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
The Visual Computer, Vol. 22, No. 6, pp. 415--423, 2006. [BibTeX]

Proceedings Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 115--126, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings NPAR by Example: Line Drawing Facial Animation from Photographs
Yuan Luo, Marina L. Gavrilova, Mario Costa Sousa.
International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), pp. 514--521, Los Alamitos, CA, USA, IEEE Computer Society, 2006. [BibTeX]

Proceedings Organic Labyrinths and Mazes
Hans Pedersen, Karan Singh.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 79--86, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

PhD Thesis Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A., 2006. [BibTeX]

Proceedings Procedural Image Processing for Visualization

Author(s): Xiaoru Yuan, Baoquan Chen.
Proceedings: Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a novel Procedural Image Processing (PIP) method and demonstrate its applications in visualization. PIP modulates the sampling positions of a conventional image processing kernel (e.g. edge detection filter) through a procedural perturbation function. When properly designed, PIP can produce a variety of styles for edge depiction, varying on width, solidity, and pattern, etc. In addition to producing artistic stylization, in this paper we demonstrate that PIP can be employed to achieve various visualization tasks, such as contour enhancement, focus+context visualization, importance driven visualization and uncertainty visualization. PIP produces unique effects that often either cannot be easily achieved through conventional filters or would require multiple pass filtering. PIP perturbation functions are either defined by analytical expressions or encoded in pre-generated images. We leverage the programmable fragment shader of the current graphics hardware for achieving the operations in real-time.

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