Manga Colorization
Yingge Qu, Tien-Tsin Wong, Pheng-Ann Heng.
ACM Transcations on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1214--1220, July,
2006. [BibTeX]
Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary,
2006. [BibTeX]
Modeling Plant Structures Using Concept Sketches
Fabricio Anastacio, Mario Costa Sousa, Faramarz Samavati, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 105--113, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Multi-scale line drawings from 3D meshes
Author(s): Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
Proceedings: SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pp. 133--137, New York, NY, USA, ACM Press,
2006.
[BibTeX] [DOI]
Abstract:
We present a method to view-dependently control the size of shape features depicted in computer-generated line drawings of 3D meshes. Our method exhibits good temporal coherence during level of detail transitions, and is fast because the calculations are carried out entirely on the GPU. The strategy is to pre-compute, via a digital geometry processing technique, a sequence of filtered versions of the mesh that eliminate shape features at progressively larger scales. Each filtered mesh retains the original connectivity, providing a direct correspondence between meshes. At run-time, the meshes are loaded onto the graphics card and a vertex program interpolates curvatures and positions between corresponding vertices in adjacent meshes of the sequence. A fragment program then renders silhouettes and suggestive contours to produce a line drawing for which the size of depicted shape features follows a user-specified "target size". For example, we can depict fine shape features over nearby surfaces, and appropriately coarse-scaled features in more distant regions. More general levelof-detail policies could be implemented on top of our approach by letting the target size vary with scene attributes such as depth, image location, or annotations provided by the scene designer.
Natural-looking strokes for drawing applications
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
The Visual Computer, Vol. 22, No. 6, pp. 415--423,
2006. [BibTeX]
Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 115--126, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
NPAR by Example: Line Drawing Facial Animation from Photographs
Yuan Luo, Marina L. Gavrilova, Mario Costa Sousa.
International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), pp. 514--521, Los Alamitos, CA, USA, IEEE Computer Society,
2006. [BibTeX]
Organic Labyrinths and Mazes
Hans Pedersen, Karan Singh.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 79--86, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A.,
2006. [BibTeX]
Procedural Image Processing for Visualization
Xiaoru Yuan, Baoquan Chen.
Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg,
2006. [BibTeX]