Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Cartoon Textures
Christina de Juan, Bobby Bodenheimer.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August, 2004. [BibTeX]

Proceedings Coding of Stroke-Based Animations
Levente Kovács, Tamás Szirányi.
WSCG 2004 - POSTER proceedings, Plzen, Czech Republic, February, UNION Agency - Science Press, 2004. [BibTeX]

Proceedings Color for Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
CVUT Workshop, pp. 184--185, Prague, Czech Republic, March, 2004. [BibTeX]

Proceedings Colored Pencil Filter with Custom Colors
Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 329--338, Seoul, Korea, October 06 - 08, 2004. [BibTeX]

Technical Report Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany, 2004. [BibTeX]

Article Creating Watercolor Style Images Taking Into Account Painting Techniques
Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215, 2004. [BibTeX]

Proceedings Density Measure for Line-Drawing Simplification
Stephane Grabli, Frédo Durand, François X. Sillion.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 309--318, Seoul, Korea, October 06 - 08, 2004. [BibTeX]

Proceedings Depicting Shape Features with Directional Strokes and Spotlighting

Author(s): Mario Costa Sousa, Faramarz Samavati, Meru Brunn.
Proceedings: Computer Graphics International (CGI'04), 2004.
[BibTeX] Find this paper on Google

Abstract:
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration strategies for depicting shape features: selection of drawing direction and the use of light. Drawing direction is given by four stroke directional fields. For lighting, we introduce the idea of "spotlight silhouettes" for fast illumination computation, with target tone matched by adaptive stroke length adjustment. Stroke style is achieved by path perturbation and noise-based weight control. Our technique also allows visual effects of reverse tone values and depth cueing. Examples with models from anatomy and archeology demonstrate the capabilities of our system. nique can evoke powerful expressive meaning and is often used in the context of precise artistic drawings and science illustrations [18, 35] (see figure below). We also consider other important goals including interactive control over viewing and lighting conditions and a balanced level of interactivity, giving the user some degree of artistic freedom.

Article Digital Cubism
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90, 2004. [BibTeX]

Proceedings Dihedral Escherization
Craig S. Kaplan, David H. Salesin.
Graphics Interface (GI'04), May, 2004. [BibTeX]

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