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Article Digital Cubism

Author(s): Andrew Glassner.
Article: IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90, 2004.
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Abstract:
Where would computer graphics be without cameras? To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. Usually, though, our imaginary cameras are close analogs to the real thing. If we’re willing to move away from the idea of simulating a real camera, we can explore some interesting, alternative imaging models—such as digital Cubism. If we’re thoughtful, we’ll be able to harness possibilities for communicating ideas and story points in new and expressive ways. Let’s look at some basic camera models, then consider how we can extend them.

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