Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report Multi-scale Line Drawings from 3D Meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
Department of Electrical Engineering and Computer Science, University of Michigan, No. CSE-TR-510-05, July, 2005. [BibTeX]

Technical Report Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
Department of Computer Science, University of Calgary, No. Technical Report 2005-805-36, Canada, December, 2005. [BibTeX]

Technical Report Paint
Alvy Ray Smith.
Computer Graphics Lab, New York Institute of Technology, No. Technical Memo 7, 20 Jul, 1978. [BibTeX]

Technical Report Paint by Relaxation
Aaron Hertzmann.
NYU CS, No. 2000-801, 2001. [BibTeX]

Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

Technical Report Seeing Between the Strokes

Author(s): Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Technical Report: Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004.
[BibTeX] Find this paper on Google

Abstract:
Non-photorealistic rendering offers a wide range of rendering styles. However, when different styles—in particular, stroke-based techniques—are combined with others to create hybrid renditions often a see-through-effect is caused where background objects can be seen through a newly drawn foreground object. This effect can either be used intentionally to present more than one layer of information at the same time or has to be avoided because it distracts from the rendering. In this work, we attempt an initial discussion of the see-through-effect in illustrations. Thereby, a specific focus is put on stroke-based NPR renditions. In support of this, both ends of the effect are addressed: the intentional use of see-through characteristics as well as avoiding it. By discussing examples for both, we show how to visualize multiple layers of information in a model as well as approaches of avoiding the seethrough- effect for stroke-based NPR rendering.

Technical Report Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations
John P. Collomosse, D. Rowntree, Peter M. Hall.
University of Bath, No. CSBU 2003-01, June, 2003. [BibTeX]

Technical Report Supporting Hybrid Rendering Styles by Search Engines
Roland Jesse, Thomas Funke, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 6/2004, Germany, 2004. [BibTeX]

Technical Report Surface Drawing
Steven Schkolne, Peter Schröder.
Caltech Department of Computer Science, No. CS-TR-99-03, 1999. [BibTeX]

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