Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report Multi-scale Line Drawings from 3D Meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
Department of Electrical Engineering and Computer Science, University of Michigan, No. CSE-TR-510-05, July, 2005. [BibTeX]

Technical Report Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
Department of Computer Science, University of Calgary, No. Technical Report 2005-805-36, Canada, December, 2005. [BibTeX]

Technical Report Paint
Alvy Ray Smith.
Computer Graphics Lab, New York Institute of Technology, No. Technical Memo 7, 20 Jul, 1978. [BibTeX]

Technical Report Paint by Relaxation
Aaron Hertzmann.
NYU CS, No. 2000-801, 2001. [BibTeX]

Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU

Author(s): Jan Fischer, Dirk Bartz.
Technical Report: Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005.
[BibTeX] Find this paper on Google

Abstract:
The ultimate goal of many applications of augmented reality is to immerse the user into the augmented scene, which is enriched with virtual models. In order to achieve this immersion, it is necessary to create the visual impression that the graphical objects are a natural part of the user's environment. Producing this effect with conventional computer graphics algorithms is a complex task. Various rendering artifacts in the three-dimensional graphics create a noticeable visual discrepancy between the real background image and virtual objects. We have recently proposed a novel approach to generating an augmented video stream. With this new method, the output images are a non-photorealistic reproduction of the augmented environment. Special stylization methods are applied to both the background camera image and the virtual objects. This way the visual realism of both the graphical foreground and the real background image is reduced, so that they are less distinguishable from each other. Here, we present a new method for the cartoon-like stylization of augmented reality images, which uses a novel post-processing filter for cartoon-like color segmentation and high-contrast silhouettes. In order to make a fast postprocessing of rendered images possible, the programmability of modern graphics hardware is exploited. We describe an implementation of the algorithm using the OpenGL Shading Language. The system is capable of generating a stylized augmented video stream of high visual quality at real-time frame rates. As an example application, we demonstrate the visualization of dinosaur bone datasets in stylized augmented reality.

Technical Report Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004. [BibTeX]

Technical Report Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations
John P. Collomosse, D. Rowntree, Peter M. Hall.
University of Bath, No. CSBU 2003-01, June, 2003. [BibTeX]

Technical Report Supporting Hybrid Rendering Styles by Search Engines
Roland Jesse, Thomas Funke, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 6/2004, Germany, 2004. [BibTeX]

Technical Report Surface Drawing
Steven Schkolne, Peter Schröder.
Caltech Department of Computer Science, No. CS-TR-99-03, 1999. [BibTeX]

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