Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report Multi-scale Line Drawings from 3D Meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
Department of Electrical Engineering and Computer Science, University of Michigan, No. CSE-TR-510-05, July, 2005. [BibTeX]

Technical Report Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
Department of Computer Science, University of Calgary, No. Technical Report 2005-805-36, Canada, December, 2005. [BibTeX]

Technical Report Paint
Alvy Ray Smith.
Computer Graphics Lab, New York Institute of Technology, No. Technical Memo 7, 20 Jul, 1978. [BibTeX]

Technical Report Paint by Relaxation
Aaron Hertzmann.
NYU CS, No. 2000-801, 2001. [BibTeX]

Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

Technical Report Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004. [BibTeX]

Technical Report Stroke Surfaces: A Spatio-temporal Framework for Temporally Coherent Non-photorealistic Animations

Author(s): John P. Collomosse, D. Rowntree, Peter M. Hall.
Technical Report: University of Bath, No. CSBU 2003-01, June, 2003.
[BibTeX] Find this paper on Google

Abstract:
We present a novel framework for the automated synthesis of non-photorealistic animations from video sequences. Our approach is unique in that we interpret the source video sequence as a spatio-temporal voxel volume, with time as the third dimension. Video frames are segmented into homogeneous regions, and heuristic associations between regions formed over time to produce a collection of conceptually high level spatio-temporal objects. These objects carve sub-volumes through the video volume delimited by continuous isosurface ``Stroke Surface'' patches. By manipulating objects in this representation we are able to synthesise a wide gamut of artistic effects, which we allow the user to stylise and influence through a parameterised ``Video Paintbox''. In addition to novel temporal effects unique to our method we demonstrate the extension of `traditional' static NPR styles to video including painterly, sketchy and 'toon shading effects. An application to advanced rotoscoping is also identified. The high level of analysis afforded by our spatio-temporal approach allows us to maintain a high degree of temporal coherence; a property scarce in current NPR video techniques which process video at a low level (on a per pixel, per frame sequential basis). The paper concludes with a critical appraisal and discussion of future applications for the Stroke Surface representation, including potential for video compression.


Technical Report Supporting Hybrid Rendering Styles by Search Engines
Roland Jesse, Thomas Funke, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 6/2004, Germany, 2004. [BibTeX]

Technical Report Surface Drawing
Steven Schkolne, Peter Schröder.
Caltech Department of Computer Science, No. CS-TR-99-03, 1999. [BibTeX]

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