Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Technical Report Supporting Hybrid Rendering Styles by Search Engines
Roland Jesse, Thomas Funke, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 6/2004, Germany, 2004. [BibTeX]

Proceedings The G2-Buffer Framework
Mike Eissele, Daniel Weiskopf, Thomas Ertl.
Proceedings of SimVis, pp. 287--298, 2004. [BibTeX]

Proceedings Tweaking stylized light and shade
Ken Anjyo, Shuhei Wemler.
ACM SIGGRAPH2004 Sketches, 2004. [BibTeX]

Proceedings Unsupervised Colorization of Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 121--127, Annecy, France, June, 2004. [BibTeX]

Proceedings User Interface Design and Realization of a DesignbySketches System
Amit Shesh, Baoquan Chen.
Submitted to UIST 2004, 2004. [BibTeX]

Proceedings Video Tooning

Author(s): Jue Wang, Ying-Qing Xu, Heung-Yeung Shum, Michael F. Cohen.
Proceedings: SIGGAPH2004, 2004.
[BibTeX] Find this paper on Google

Abstract:
We describe a system for transforming an input video into a highly abstracted, spatio-temporally coherent cartoon animation with a range of styles. To achieve this, we treat video as a space-time volume of image data. We have developed an anisotropic kernel mean shift technique to segment the video data into contiguous volumes. These provide a simple cartoon style in themselves, but more importantly provide the capability to semi-automatically rotoscope semantically meaningful regions. In our system, the user simply outlines objects on keyframes. A mean shift guided interpolation algorithm is then employed to create three dimensional semantic regions by interpolation between the keyframes, while maintaining smooth trajectories along the time dimension. These regions provide the basis for creating smooth two dimensional edge sheets and stroke sheets embedded within the spatio-temporal video volume. The regions, edge sheets, and stroke sheets are rendered by slicing them at particular times. A variety of styles of rendering are shown. The temporal coherence provided by the smoothed semantic regions and sheets results in a temporally consistent non-photorealistic appearance.


Proceedings Virtual Drypoint by a Model-driven Strategy
Daisuke Tasaki, Shinji Mizuno, Minoru Okada.
Eurographics 2004, 2004. [BibTeX]

Article Virtual hairy brush for painterly rendering
Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Graphical Models, Vol. 66, No. 5, pp. 263--302, September, 2004. [BibTeX]

Proceedings Visual Interest and NPR: an Evaluation and Manifesto
Anthony Santella, Doug DeCarlo.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 71--78, ACM Press, 2004. [BibTeX]

In Book Visualization Handbook
R. Michael Kirby, Daniel F. Keefe, David H. Laidlaw.
Charles D. Hansen and Christopher R. Johnson, Part XI: Selected Topics and Applications, Chapter 45. Painting and visualization, pp. 873--891, Academic Press, 2004. [BibTeX]

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