Non-Photorealistic Computer Graphics Library

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Found 22 item(s) authored by "Bruce Gooch" .
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Proceedings Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April, 1999. [BibTeX]

Proceedings Interactive Vector Fields for Painterly Rendering.
Sven C. Olsen, Bruce A. Maxwell, Bruce Gooch.
Graphics Interface (GI'05), pp. 241--247, 2005. [BibTeX]

Proceedings Is That a Smile? Gaze-Dependent Facial Expressions
Vidya Setlur, Bruce Gooch.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, 2004. [BibTeX]

Book Non-Photorealistic Rendering
Amy A. Gooch, Bruce Gooch.
AK Peters, Ltd., July 1, 2001. [BibTeX]

In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

In Collection Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas, 2002. [BibTeX]

Article Real-Time Video Abstraction
Holger Winnemöller, Sven C. Olsen, Bruce Gooch.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1221--1226, July, 2006. [BibTeX]

Article Resolution Independent NPR-Style 3D Line Textures

Author(s): Kristin Potter, Amy A. Gooch, Bruce Gooch, Peter Willemsen, Joe Kniss, Richard Riesenfeld, Peter Shirley.
Article: Computer Graphics Forum, Vol. 28, No. 1, pp. 56--66, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This work introduces a technique for interactive walk-throughs of non-photorealistically rendered (NPR) scenes using three-dimensional (3D) line primitives to define architectural features of the model, as well as indicate textural qualities. Line primitives are not typically used in this manner in favour of texture mapping techniques which can encapsulate a great deal of information in a single texture map, and take advantage of GPU optimizations for accelerated rendering. However, texture mapped images may not maintain the visual quality or aesthetic appeal that is possible when using 3D lines to simulate NPR scenes such as hand-drawn illustrations or architectural renderings. In addition, line textures can be modified interactively, for instance changing the sketchy quality of the lines. The technique introduced here extracts feature edges from a model, and using these edges, generates a reduced set of line textures which indicate material properties while maintaining interactive frame rates. A clipping algorithm is presented to enable 3D lines to reside only in the interior of the 3D model without exposing the underlying triangulated mesh. The resulting system produces interactive illustrations with high visual quality that are free from animation artifacts.

Article Semanticons: Visual Metaphors as File Icons
Vidya Setlur, Conrad Albrecht-Buehler, Amy A. Gooch, Sam Rossoff, Bruce Gooch.
Computer Graphics Forum, Vol. 24, No. 3, pp. 647--656, 2005. [BibTeX]

Proceedings The Lit Sphere: A Model for Capturing NPR Shading from Art
Peter-Pike J. Sloan, William Martin, Amy A. Gooch, Bruce Gooch.
Graphics Interface (GI'01), June, 2001. [BibTeX]

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