Non-Photorealistic Computer Graphics Library

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Found 22 item(s) authored by "Bruce Gooch" .
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Proceedings Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April, 1999. [BibTeX]

Proceedings Interactive Vector Fields for Painterly Rendering.
Sven C. Olsen, Bruce A. Maxwell, Bruce Gooch.
Graphics Interface (GI'05), pp. 241--247, 2005. [BibTeX]

Proceedings Is That a Smile? Gaze-Dependent Facial Expressions
Vidya Setlur, Bruce Gooch.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France, 2004. [BibTeX]

Book Non-Photorealistic Rendering

Author(s): Amy A. Gooch, Bruce Gooch.
Book: AK Peters, Ltd., July 1, 2001.
[BibTeX] Find this paper on Google

Abstract:
The ubiquity of computer-generated imagery around us, in movies, advertising, or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information tranported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on communicating the content of an image. Techniques that have long been used by artists can be applied tocomputer graphics to emphasize subtle attributes, and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of non-photorealistic rendering algorithms, as well as pseudo-code for producing some of the images, is included.

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In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

In Collection Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas, 2002. [BibTeX]

Article Real-Time Video Abstraction
Holger Winnemöller, Sven C. Olsen, Bruce Gooch.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1221--1226, July, 2006. [BibTeX]

Article Resolution Independent NPR-Style 3D Line Textures
Kristin Potter, Amy A. Gooch, Bruce Gooch, Peter Willemsen, Joe Kniss, Richard Riesenfeld, Peter Shirley.
Computer Graphics Forum, Vol. 28, No. 1, pp. 56--66, 2009. [BibTeX]

Article Semanticons: Visual Metaphors as File Icons
Vidya Setlur, Conrad Albrecht-Buehler, Amy A. Gooch, Sam Rossoff, Bruce Gooch.
Computer Graphics Forum, Vol. 24, No. 3, pp. 647--656, 2005. [BibTeX]

Proceedings The Lit Sphere: A Model for Capturing NPR Shading from Art
Peter-Pike J. Sloan, William Martin, Amy A. Gooch, Bruce Gooch.
Graphics Interface (GI'01), June, 2001. [BibTeX]

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