Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article A viscous paint model for interactive applications

Author(s): William Baxter, Yuanxin Liu, Ming C. Lin.
Article: Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July, 2004.
[BibTeX] Find this paper on Google

Abstract:
We present a viscous paint model for use in an interactive painting system based on the well-known Stokes' equations for viscous flow. Our method is, to our knowledge, the first unconditionally stable numerical method that treats viscous fluid with a free surface boundary. We have also developed a real-time implementation of the Kubelka-Munk reflectance model for pigment mixing, compositing and rendering entirely on graphics hardware, using programmable fragment shading capabilities. We have integrated our paint model with a prototype painting system, which demonstrates the model's effectiveness in rendering viscous paint and capturing a thick, impasto-like style of painting. Several users have tested our prototype system and were able to start creating original art work in an intuitive manner not possible with the existing techniques in commercial systems.

Proceedings Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August, 2004. [BibTeX]

Proceedings Approaches to Interactive Art Systems
Ernest Edmonds, Greg Turner, Linda Candy.
GRAPHITE '04, pp. 113--117, 2004. [BibTeX]

Proceedings Artistic Mosaic Generation
Xuelong Li, Yuan Yuan.
Third International Conference on Image and Graphics (ICIG'04), pp. 528--531, December, 2004. [BibTeX]

Proceedings Artistically Based Computer Generation of Expressive Motion
Michael Neff, Eugene L. Fiume.
AISB 2004 Symposium on Language, Speech and Gesture for Expressive Characters, pp. 29--39, 2004. [BibTeX]

Proceedings Automatic generation of pen-and-ink drawings from photos
Jiatao Song, Zheru Chi, Jilin Liu, Hong Fu.
International Conference on Image Processing (ICIP04), pp. 1185-1188, Singapore, 2004. [BibTeX]

Proceedings Between Photo-realism and Non-Photorealistic Rednering - Modeling Urban Areas for Real Time VR
Günter Pomaska.
International Workshop on Vision Techniques applied to the Rehabilitation of City Centres, October, 2004. [BibTeX]

Proceedings Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society, 2004. [BibTeX]

PhD Thesis Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany, 2004. [BibTeX]

Proceedings Cartoon Rendering of Smoke Animations
Andrew Selle, Alex Mohr, Stephen Chenney.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

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