A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July,
2004. [BibTeX]
Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August,
2004. [BibTeX]
Approaches to Interactive Art Systems
Author(s): Ernest Edmonds, Greg Turner, Linda Candy.
Proceedings: GRAPHITE '04, pp. 113--117,
2004.
[BibTeX]
Abstract:
Artists work with computers and visual interaction in order
to create artworks in complex and varied ways. Collaboration
between technologists and artists frequently creates new forms
of interaction and visualization: it also promotes thinking
about new ways of programming such systems. This paper
discusses the role of interaction in art systems and some of the
new ways in which they are being built. Categories of
interactive art systems defined as static, dynamic-passive,
dynamic-interactive and dynamic-interactive (varying) are
extended and illustrated by examples of work from the first
author.
Artistic Mosaic Generation
Xuelong Li, Yuan Yuan.
Third International Conference on Image and Graphics (ICIG'04), pp. 528--531, December,
2004. [BibTeX]
Artistically Based Computer Generation of Expressive Motion
Michael Neff, Eugene L. Fiume.
AISB 2004 Symposium on Language, Speech and Gesture for Expressive Characters, pp. 29--39,
2004. [BibTeX]
Automatic generation of pen-and-ink drawings from photos
Jiatao Song, Zheru Chi, Jilin Liu, Hong Fu.
International Conference on Image Processing (ICIP04), pp. 1185-1188, Singapore,
2004. [BibTeX]
Between Photo-realism and Non-Photorealistic Rednering - Modeling Urban Areas for Real Time VR
Günter Pomaska.
International Workshop on Vision Techniques applied to the Rehabilitation of City Centres, October,
2004. [BibTeX]
Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society,
2004. [BibTeX]
Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany,
2004. [BibTeX]
Cartoon Rendering of Smoke Animations
Andrew Selle, Alex Mohr, Stephen Chenney.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]