Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article A viscous paint model for interactive applications
William Baxter, Yuanxin Liu, Ming C. Lin.
Computer Animation and Virtual Worlds, Vol. 15, No. 3-4, pp. 433--441, July, 2004. [BibTeX]

Proceedings Adaptive Brush Stroke Generation for Painterly Rendering
Young Sup Park, Kyung Hyun Yoon.
Eurographics 2004 - Short Presentations, pp. 65--68, August, 2004. [BibTeX]

Proceedings Approaches to Interactive Art Systems
Ernest Edmonds, Greg Turner, Linda Candy.
GRAPHITE '04, pp. 113--117, 2004. [BibTeX]

Proceedings Artistic Mosaic Generation
Xuelong Li, Yuan Yuan.
Third International Conference on Image and Graphics (ICIG'04), pp. 528--531, December, 2004. [BibTeX]

Proceedings Artistically Based Computer Generation of Expressive Motion

Author(s): Michael Neff, Eugene L. Fiume.
Proceedings: AISB 2004 Symposium on Language, Speech and Gesture for Expressive Characters, pp. 29--39, 2004.
[BibTeX] Find this paper on Google

Abstract:
Understanding how to create the right movement for a specific character is a significant open problem in computer animation. This same problem, however, has been at the heart of the work of performance artists for hundreds of years. In this work, we try to learn from the lessons contained in the performing arts literature so that we can apply them to creating rich, engaging, animated characters. Three classes of movement properties are identified: those relating to shape, those relating to transitions and those relating to timing. Computational models of some of these properties have been developed and are briefly detailed. A software framework is also presented that allows these properties to be applied independently to a character’s movement. The resulting animation system allows the key aesthetic aspects of movement to be quickly varied and allows motion to be easily customized for a particular character.

Proceedings Automatic generation of pen-and-ink drawings from photos
Jiatao Song, Zheru Chi, Jilin Liu, Hong Fu.
International Conference on Image Processing (ICIP04), pp. 1185-1188, Singapore, 2004. [BibTeX]

Proceedings Between Photo-realism and Non-Photorealistic Rednering - Modeling Urban Areas for Real Time VR
Günter Pomaska.
International Workshop on Vision Techniques applied to the Rehabilitation of City Centres, October, 2004. [BibTeX]

Proceedings Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society, 2004. [BibTeX]

PhD Thesis Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany, 2004. [BibTeX]

Proceedings Cartoon Rendering of Smoke Animations
Andrew Selle, Alex Mohr, Stephen Chenney.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

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