Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Proceedings A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003. [BibTeX]

Article A Study on the Dynamic Painterly Stroke Generation for 3D Animation

Author(s): Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Article: Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May, 2003.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a technique that provides a frame-to-frame coherence in 3D non-photorealistic animations. It is considered a very important sub ject for non-photorealistic animations to maintain frame-toframe coherence so that the resulting frames do not randomly change every frame. We maintain coherence by using 3D particle systems. Each particle means a brush stroke in the resulting image. Since we have located particles on the ob ject's surface, the coherence is maintained when the ob ject or camera is moving in the scene. Of course, the coherence is maintained when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result in too large or too small brush strokes that are not considered hand-crafted brush strokes. Meanwhile, frame-to-frame coherence can be preserved during camera zoom in/out by dynamically managing the number of brush stroke and maintaining its size.

Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

Proceedings Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July, 2003. [BibTeX]

Misc ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation, 2003. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003. [BibTeX]

Proceedings An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003, 2003. [BibTeX]

Proceedings Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Farzam Farbiz, Adrian David Cheok, Paul Lincoln.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

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