Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Proceedings A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003. [BibTeX]

Article A Study on the Dynamic Painterly Stroke Generation for 3D Animation
Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May, 2003. [BibTeX]

Article A Survey of Stroke-Based Rendering

Author(s): Aaron Hertzmann.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003.
[BibTeX] [DOI] Find this paper on Google

This tutorial describes stroke-based rendering (SBR), an automatic approach to creating nonphotorealistic imagery by placing discrete elements such as paint strokes or stipples. Researchers have proposed many SBR algorithms and styles such as painting, pen-and-ink drawing, tile mosaics, stippling, streamline visualization, and tensor field visualization. This tutorial attempts to make sense of the disparate work in this area by creating a unified view of SBR algorithms, which helps us identify the common elements and the unique ideas of each approach. Moreover, presenting ideas in this fashion suggests possibilities for future research. Figure 1 shows an SBR algorithm in action. Starting from a photograph, a collection of brush strokes are placed in a manner that matches the original photograph, and then rendered to have the appearance of an oil painting.

Proceedings Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July, 2003. [BibTeX]

Misc ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation, 2003. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003. [BibTeX]

Proceedings An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003, 2003. [BibTeX]

Proceedings Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Farzam Farbiz, Adrian David Cheok, Paul Lincoln.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

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