Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07,
2000. [BibTeX]
Computer Generated Islamic Star Patterns
Craig S. Kaplan.
Bridges 2000, Mathematical Connections in Art, Music and Science, July,
2000. [BibTeX]
Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00,
2000. [BibTeX]
Creating Abstract Digital Paintings with Painting Camera Technique
Scott Meadows, Ergun Akleman.
Proceedings of the International Conference on Information Visualisation (IV'00), pp. 250--254,
2000. [BibTeX]
Escherization
Craig S. Kaplan, David H. Salesin.
SIGGRAPH 2000, 27th International Conference on Computer Graphics and Interactive Techniques, July,
2000. [BibTeX]
Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51,
2000. [BibTeX]
Harold: A World Made of Drawings
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07,
2000. [BibTeX]
Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28,
2000. [BibTeX]
Interactive Artistic Rendering
Matthew Kaplan, Bruce Gooch, Elaine Cohen.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07,
2000. [BibTeX]
Interactive Dynamic Abstraction
Author(s): Scott Sona Snibbe, Golan Levin.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 22--29, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
The history of abstract animation and light performance
points towards an aesthetic of temporal abstraction which
digital computer graphics can ideally explore. Computer
graphics has leapt forward to embrace three-dimensional
texture mapped imagery, but stepped over the broad
aesthetic terrain of two-dimensional interactive dynamic
abstraction. Several experiments in using pure human
movement as the interface to dynamic abstract systems are
presented with the goal of creating phenomenological
interfaces that engage the unconscious mind directly.
These applications are visual instruments that allow
immediate understanding of a dynamic system, but point
towards infinite challenges in their mastery as any good
artistic medium. The lessons from these experiments can
be applied to computer animation, human-computer
interface and the aesthetics of time-varying light.