Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07,
2000. [BibTeX]
Computer Generated Islamic Star Patterns
Craig S. Kaplan.
Bridges 2000, Mathematical Connections in Art, Music and Science, July,
2000. [BibTeX]
Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00,
2000. [BibTeX]
Creating Abstract Digital Paintings with Painting Camera Technique
Scott Meadows, Ergun Akleman.
Proceedings of the International Conference on Information Visualisation (IV'00), pp. 250--254,
2000. [BibTeX]
Escherization
Craig S. Kaplan, David H. Salesin.
SIGGRAPH 2000, 27th International Conference on Computer Graphics and Interactive Techniques, July,
2000. [BibTeX]
Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51,
2000. [BibTeX]
Harold: A World Made of Drawings
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07,
2000. [BibTeX]
Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28,
2000. [BibTeX]
Interactive Artistic Rendering
Author(s): Matthew Kaplan, Bruce Gooch, Elaine Cohen.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
We present an algorithm for rendering subdivision surface models
of complex scenes in a variety of artistic styles using an interactively
editable particle system. The algorithm is suitable for modeling
artistic techniques explicitly by the user, or automatically by
the system. Our approach can simulate a large number of artistic
effects due to the fact that almost any type of mark made on paper
or canvas can be imitated. Any of our artistic effects is customizable
by the user through a particle editing interface. The algorithm
maintains complete frame-to-frame coherence, a characteristic required
for good animation, and runs at interactive rates on current
computer graphics workstations.
Interactive Dynamic Abstraction
Scott Sona Snibbe, Golan Levin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 22--29, Annecy, France, June 05 - 07,
2000. [BibTeX]