Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07,
2000. [BibTeX]
Computer Generated Islamic Star Patterns
Craig S. Kaplan.
Bridges 2000, Mathematical Connections in Art, Music and Science, July,
2000. [BibTeX]
Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00,
2000. [BibTeX]
Creating Abstract Digital Paintings with Painting Camera Technique
Scott Meadows, Ergun Akleman.
Proceedings of the International Conference on Information Visualisation (IV'00), pp. 250--254,
2000. [BibTeX]
Escherization
Craig S. Kaplan, David H. Salesin.
SIGGRAPH 2000, 27th International Conference on Computer Graphics and Interactive Techniques, July,
2000. [BibTeX]
Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51,
2000. [BibTeX]
Harold: A World Made of Drawings
Author(s): Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
The problem of interactively creating 3D scenes from 2D input is a
compelling one, and recent progress has been exciting. We present
our system, Harold,which combines ideas from existing techniques
and introduces new concepts to make an interactive system for creating
3D worlds. The interface paradigm in Harold is drawing: all
objects are created simply by drawing them with a 2D input device.
Most of the 3D objects in Harold are collections of planar
strokes that are reoriented in a view-dependent way as the camera
moves through the world. Virtual worlds created in Harold are
rendered with a stroke-based system so that a world will maintain
a hand-drawn appearance as the user navigates through it. Harold
is not suitable for representing certain classes of 3D objects, especially
geometrically regular or extremely asymmetric objects.However,
Harold supports a large enough class of objects that a user can
rapidly create expressive and visually rich 3D worlds.
Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28,
2000. [BibTeX]
Interactive Artistic Rendering
Matthew Kaplan, Bruce Gooch, Elaine Cohen.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07,
2000. [BibTeX]
Interactive Dynamic Abstraction
Scott Sona Snibbe, Golan Levin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 22--29, Annecy, France, June 05 - 07,
2000. [BibTeX]