Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report Cartoon-Looking Rendering of 3D-Scenes
Philippe Decaudin.
INRIA, Universite de Technologie de Compiegne, No. 2919, France, June, 1996. [BibTeX]

Technical Report Computer-Generated Pen-and-Ink Illustration
George Winkenbach, David H. Salesin.
Department of Computer Science & Engineering, No. 94-01-08b, University of Washington, Seattle, WA 98195, 23 June, 1994. [BibTeX]

Technical Report Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany, 2004. [BibTeX]

Technical Report Dynamics by Hybrid Combination of Photorealistic and Non-Photorealistic Rendering Styles
Roland Jesse, Tobias Isenberg, Bernd Nettelbeck, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 5/2004, Germany, 2004. [BibTeX]

Technical Report Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March, 2005. [BibTeX]

Technical Report Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]

Technical Report G-Strokes: A Concept for Simplifying Line Stylization
Tobias Isenberg, Angela Brennecke.
Department of Computer Science, University of Calgary, No. 2005-780-11, Canada, April, 2005. [BibTeX]

Technical Report Genetic Painting: A Salience Adaptive Relaxation Technique for Painterly Rendering

Author(s): John P. Collomosse, Peter M. Hall.
Technical Report: University of Bath, No. CSBU-2003-02, UK, October, 2004.
[BibTeX] Find this paper on Google

Abstract:
The contribution of this paper is a novel non-photorealistic rendering (NPR) algorithm for rendering real images in an impasto painterly style. We observe that the vast majority of image-based NPR techniques operate on a local pixel neighbourhood basis, typically as non-linear image filters seeking to conserve high-frequency information in the rendering. Our work differs in that we make use of a novel perceptual salience measure, incorporating global analysis of the image. We introduce the concept of drawings as salience maps, and propose a novel painting algorithm which uses a genetic algorithm (GA) to iteratively converge toward an optimal painting in which salient detail is conserved and non-salient detail is attenuated. Differential rendering styles are also possible by varying stroke style according to the classification of salient artifacts encountered, for example edges or ridges. We demonstrate the results of our painterly technique on a wide range of images illustrating the benefits of rendering preferentially with regard to salience, and the improvements gained by subsequent relaxation of the painting using our GA technique.

Technical Report Harnessing Real-World Depth Edges with Multiflash Imaging
Kar-han Tan, Rogerio Feris, Matthew Turk, J. Kobler, Jingyi Yu, Ramesh Raskar.
MERL (Mitsubishi Electric Research Laboratories, No. TR2005-067, December, 2005. [BibTeX]

Technical Report Interleaved Dimension Decomposition
Manfred Kopp, Werner Purgathofer.
Institute of Computer Graphics and Algorithms, Vienna University of Technology, No. TR-186-2-98-03, A-1040 Karlsplatz 13/186/2, January, 1998. [BibTeX]

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