Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article Perspective-aware cartoon clips synthesis
Yueting Zhuang, Jun Yu, Jun Xiao, Cheng Chen.
Computer Animation and Virtual Worlds, Vol. 19, No. 3-4, pp. 355--364, 2009. [BibTeX]

Article Pertinent Data for Modelling Pigmented Materials in Realistic Rendering
Patrick Le Callet.
Computer Graphics Forum, Vol. 15, No. 2, pp. 119--127, 1996. [BibTeX]

Article Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August, 2004. [BibTeX]

Article Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Faramarz Samavati.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Article Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jin-hui Yu, Long Jia.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 1--4, 2010. [BibTeX]

Article Production of artistic images with "ART PROCESSOR"
Masaki Takakura, Yoji Noguchi, Hideo Takemura, Keisuke Iwasaki, Yasukuni Yamane, Kenji Hatakenaka, Noritoshi Kako.
The Visual Computer, Vol. 2, No. 2, pp. 102--105, May, 1986. [BibTeX]

Article Putting the artist in the loop
Joshua E. Seims.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 52--53, February, 1999. [BibTeX]

Article Real Time Fitting of Hand-Sketched Pressure Brushstrokes
Thierry Pudet.
Computer Graphics Forum, Vol. 13, No. 3, pp. 205--220, 1994. [BibTeX]

Article Real-Time Animated Stippling
Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68, 2003. [BibTeX]

Article Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September, 2005. [BibTeX]

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