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Article Real-time cartoon animation of smoke

Author(s): Haitao He, Duanqing Xu.
Article: Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September, 2005.
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Abstract:
In this paper, we present a practical framework to generate cartoon style animations of smoke, which consists of two components: a smoke simulator and a rendering system. In the simulation stage, the smoke is modelled as a set of smoothed particles and the physical parameters such as velocity and force are defined on particles directly. The smoke is rendered in flicker-free cartoon style with two-tone shading and silhouettes. Both the simulation and rendering are intuitive and easy to implement. In the most moderate scale scene, an impressive cartoon animation is generated with about a thousand particles at real-time frame rate.

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