Non-Photorealistic Computer Graphics Library

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Found 10 item(s) that are new.

Proceedings Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010. [BibTeX]

Proceedings Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001, 2001. [BibTeX]

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Proceedings Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens

Author(s): Amy A. Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch.
Proceedings: Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 165--171, ACM, 2010.
[BibTeX] [DOI] Find this paper on Google

Abstract:
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate works of art, through techniques like watercolor or oil painting simulations. As the field has moved past mimicry, ideas from artists and artistic techniques have been adapted and altered for performance in the media of computer graphics, creating algorithmic aesthetics such as generative art or the automatic composition of objects in a scene, as well as abstraction in rendering and geometry. With these two initial stages of non-photorealistic rendering well established, the field must find new territory to cover. In this paper, we provide a high level overview of the past and current state of non-photorealistic rendering and call to arms the community to create the areas of research that make computation of non-photorealistic rendering generate never before realized results.

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Proceedings Illustrative Display of Hidden Iso-Surface Structures
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October, 2005. [BibTeX]

Article Evaluation of Real-World and Computer-Generated Stylized Facial Expressions
Christian Wallraven, Heinrich H. Bülthoff, Douglas W. Cunningham, Jan Fischer, Dirk Bartz.
ACM Transactions on Applied Perception (TAP), Vol. 4, No. 3, pp. 1544--3558, November, 2007. [BibTeX]

Proceedings Skin-Aware Stylization of Video Portraits
Deirdre O'Regan, A.C. Kokaram.
Conference for Visual Media Production (CVMP '09), pp. 35--44, 2009. [BibTeX]

Proceedings Artistic Stereo Imaging by Edge Preserving Smoothing
Giuseppe Papari, Patrizio Campisi, Patrick Le Callet, Nicolai Petkov.
IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop (DSP/SPE'09), pp. 639--642, 2009. [BibTeX]

Article Artistic Edge and Corner Enhancing Smoothing
Giuseppe Papari, Nicolai Petkov, Patrizio Campisi.
IEEE Transactions on Image Processing, Vol. 16, No. 10, pp. 2449--2462, October, 2007. [BibTeX]

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