Non-Photorealistic Computer Graphics Library

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Found 11 item(s) authored by "Oliver Deussen" .
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Proceedings An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182, 1999. [BibTeX]

Article Beyond Stippling - Methods for Distributing Objects on the Plane
Stefan Hiller, Heino Hellwig, Oliver Deussen.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00, 2000. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Article Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July, 2006. [BibTeX]

Proceedings Interactive Watercolor Animations
Thomas Luft, Oliver Deussen.
13th Pacific Conference on Computer Graphics and Applications (PG'05), Macau, October 12-14th, 2005. [BibTeX]

Proceedings Non-Photorealistic Real-Time Rendering of Characteristic Faces
Thomas Luft, Oliver Deussen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), 2004. [BibTeX]

Proceedings Real-Time Pen-and-Ink Illustration of Landscapes

Author(s): Liviu Coconu, Oliver Deussen, Hans-Christian Hege.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 27--35, New York, NY, USA, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Non-photorealistic rendering has been proven to be particularly efficient in conveying and transmitting selected visual information. Our paper presents a NPR rendering pipeline that supports pen-and-ink illustration for, but not limited to, complex landscape scenes in real time. This encompasses a simplification framework using clustering which enables new approaches to efficient and coherent rendering of stylized silhouettes, hatching and abstract shading. Silhouette stylization is performed in image-space. This avoids explicit computation of connected lines. Further, coherent hatching of the tree foliage is performed using an approximate view-dependent parameterization computed on-the-fly within the same simplification framework. All NPR algorithms are integrated with photorealistic rendering, allowing seamless transition and combination between a variety of photorealistic and non-photorealistic drawing styles.

Article Real-Time Watercolor for Animation
Thomas Luft, Oliver Deussen.
Journal of Computer Science and Technology, Vol. 21, No. 2, pp. 159--165, March, 2006. [BibTeX]

Proceedings Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test
Thomas Luft, Oliver Deussen.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 11--20, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

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