Non-Photorealistic Computer Graphics Library

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Found 11 item(s) authored by "Oliver Deussen" .
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Proceedings An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182, 1999. [BibTeX]

Article Beyond Stippling - Methods for Distributing Objects on the Plane
Stefan Hiller, Heino Hellwig, Oliver Deussen.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00, 2000. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Article Image Enhancement by Unsharp Masking the Depth Buffer
Thomas Luft, Carsten Colditz, Oliver Deussen.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1206--1213, July, 2006. [BibTeX]

Proceedings Interactive Watercolor Animations
Thomas Luft, Oliver Deussen.
13th Pacific Conference on Computer Graphics and Applications (PG'05), Macau, October 12-14th, 2005. [BibTeX]

Proceedings Non-Photorealistic Real-Time Rendering of Characteristic Faces

Author(s): Thomas Luft, Oliver Deussen.
Proceedings: 12th Pacific Conference on Computer Graphics and Applications (PG'04), 2004.
[BibTeX] Find this paper on Google

Abstract:
We propose a system for real-time sketching of human faces. On the basis of a three-dimensional description of a face model, characteristic line strokes are extracted and represented in an artistic way. In order to enrich the results with details that cannot be determined analytically from the model, surface and anchor strokes are supplemented interactively and are maintained during animation. Because of the real-time ability of our rendering pipeline the system is suitable for interactive facial animation. Thus, interesting areas of application within the range of the virtual avatars are possible.


Proceedings Real-Time Pen-and-Ink Illustration of Landscapes
Liviu Coconu, Oliver Deussen, Hans-Christian Hege.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 27--35, New York, NY, USA, ACM Press, 2006. [BibTeX]

Article Real-Time Watercolor for Animation
Thomas Luft, Oliver Deussen.
Journal of Computer Science and Technology, Vol. 21, No. 2, pp. 159--165, March, 2006. [BibTeX]

Proceedings Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test
Thomas Luft, Oliver Deussen.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 11--20, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

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