Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Computer-Generated Pencil Drawing
Author(s): Mario Costa Sousa, John W. Buchanan.
Proceedings: Skiggraph '99,
1999.
[BibTeX]
Abstract:
In this paper we give an overview of our research on nonphotorealistic
rendering methods for computer-generated pencil
drawing. Our approach to the problem of simulating pencil drawings
was to break it down into the subproblems of (1) simulating
first the drawing materials (graphite pencil and drawing paper,
blenders and kneaded eraser), (2) developing drawing primitives
(individual pencil strokes and mark-making to create tones and textures),
(3) simulating the basic rendering techniques (outlining and
shading of 3D models) used by artists and illustrators familiar with
pencil rendering, and (4) implementing the control of drawing steps
from preparatory sketches to finished rendering results. We demonstrate
the capabilities of our approach with a variety of images generated
from reference images and 3D models.
Edge enhancement issues in halftoning
John W. Buchanan, Lisa M. Streit, Oleg Veryovka.
Graphics Interface (GI'98), pp. 209--216,
1998. [BibTeX]
Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99),
1999. [BibTeX]
Importance Driven Halftoning
Lisa M. Streit, John W. Buchanan.
Computer Graphics Forum (EG'98), Vol. 17, No. 3,
1998. [BibTeX]
Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa, John W. Buchanan.
Proceedings of Graphics Interface (GI'99), pp. 157--166,
1999. [BibTeX]
Observational Models of Graphite Pencil Materials
Mario Costa Sousa, John W. Buchanan.
Computer Graphics Forum, Vol. 19, No. 1, pp. 27--49, March,
2000. [BibTeX]
Special Effects with Half-Toning
John W. Buchanan.
Computer Graphics Forum, Vol. 15, No. 3, pp. 97--108,
1996. [BibTeX]
The edge buffer: A data structure for easy silhouette rendering
John W. Buchanan, Mario Costa Sousa.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 39--42, Annecy, France, June 05 - 07,
2000. [BibTeX]