Non-Photorealistic Computer Graphics Library

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Found 11 item(s) authored by "Marc Nienhaus" .
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Proceedings Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society, 2004. [BibTeX]

Article Depicting Dynamics Using Principles of Visual Art and Narrations
Marc Nienhaus, Jürgen Döllner.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 40--51, May/June, 2005. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

In Book GPU Gems II: Programming Techniques for High Performance Graphics and General-Purpose Computation
Marc Nienhaus, Jürgen Döllner.
M. Pharr, Blueprint Rendering and Sketchy Drawings, pp. 235--252, Addison-Wesley Professional, 2005. [BibTeX]

Proceedings Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27, 2006. [BibTeX]

Proceedings Illustrative Visualization of 3D City Models

Author(s): Jürgen Döllner, Henrik Buchholz, Marc Nienhaus, Florian Kirsch.
Proceedings: Proceedings of SPIE - Visualization and Data Analysis (VDA 2005), San Jose, CA, USA, 2005.
[BibTeX] Find this paper on Google

Abstract:
The paper presents an illustrative visualization technique that provides expressive representations of large-scale 3D city models, inspired by the tradition of artistic and cartographic visualizations typically found in bird’s-eye view maps and panoramic maps. First, a collection of city model components is defined. Secondly, a real-time multi-pass rendering algorithm is described that achieves comprehensible, abstract 3D city model depictions based on edge enhancement, color-based and shadow-based depth cues, and procedural facade texturing. The illustrative visualization provides an effective visual interface to urban spatial information and associated thematic information in a way that is complementary to visual interfaces based on the Virtual Reality paradigm, offering a huge potential for graphics design. Primary application areas include city and landscape planning, cartoon worlds in computer games, and tourist information systems.

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

Proceedings Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004. [BibTeX]

Proceedings Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
SIGGRAPH 2003 conference on Sketches & applications, 2003. [BibTeX]

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