Non-Photorealistic Computer Graphics Library

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Found 11 item(s) authored by "Marc Nienhaus" .
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Proceedings Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner.
Graphics Interface (GI'04), pp. 49--56, Canadian Human-Computer Communications Society, 2004. [BibTeX]

Article Depicting Dynamics Using Principles of Visual Art and Narrations
Marc Nienhaus, Jürgen Döllner.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 40--51, May/June, 2005. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

In Book GPU Gems II: Programming Techniques for High Performance Graphics and General-Purpose Computation
Marc Nienhaus, Jürgen Döllner.
M. Pharr, Blueprint Rendering and Sketchy Drawings, pp. 235--252, Addison-Wesley Professional, 2005. [BibTeX]

Proceedings Illustrating Design and Spatial Assembly of Interactive CSG
Marc Nienhaus, Florian Kirsch, Jürgen Döllner.
Proceedings of 4th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (ACM AFRIGRAPH 2006), pp. 91--98, Cape Town, South Africa, January 25 - 27, 2006. [BibTeX]

Proceedings Illustrative Visualization of 3D City Models
Jürgen Döllner, Henrik Buchholz, Marc Nienhaus, Florian Kirsch.
Proceedings of SPIE - Visualization and Data Analysis (VDA 2005), San Jose, CA, USA, 2005. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

Proceedings Sketchy Drawings
Marc Nienhaus, Jürgen Döllner.
AFRIGRAPH '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pp. 73--81, Stellenbosch, South Africa, ACM Press, 2004. [BibTeX]

Proceedings Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering

Author(s): Marc Nienhaus, Jürgen Döllner.
Proceedings: SIGGRAPH 2003 conference on Sketches & applications, 2003.
[BibTeX] Find this paper on Google

Abstract:
In Non-Photorealistic Rendering (NPR), sketchy drawings are essential to visually communicate and illustrate drafts and ideas, for instance, in architectural or product design. However, current hardware-accelerated, real-time rendering techniques do not concentrate on sketchy drawings of arbitrary 3D scene geometries. We present an image-space rendering technique that uses today’s texture mapping and fragment shading hardware to generate sketchy drawings of arbitrary 3D scene geometry in real-time. We stress sketchiness in our drawings by simulating uncertainty. For simulating uncertainty we have to adjust visibility information using depth sprites, which allow us depth testing and 3D scene composition.

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