A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July,
1998. [BibTeX]
A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February,
2002. [BibTeX]
Enhancing perceived depth in images via artistic matting
Amy A. Gooch, Bruce Gooch.
1st Symposium on Applied perception in graphics and visualization,
2004. [BibTeX]
Evaluating Space Perception in NPR Immersive Environments
Amy A. Gooch, Peter Willemsen.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 105--110, Annecy, France, June 3-5,
2002. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004. [BibTeX]
Interactive Non-Photorealistic Technical Illustration
Amy A. Gooch.
Department of Computer Science, University of Utah, December,
1998. [BibTeX]
Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April,
1999. [BibTeX]
Non-Photorealistic Rendering
Amy A. Gooch, Bruce Gooch.
AK Peters, Ltd., July 1,
2001. [BibTeX]
Non-Photorealistic Rendering
Author(s): Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
In Collection: Siggraph 99, ACM Press, Course 17,
1999.
[BibTeX]
Abstract:
In the history of computer graphics, the area of non-photorealistic
rendering (NPR) has emerged relatively recently as a subject area in its
own right. Its popularity is reflected in the conference programs of the
last several SIGGRAPH events, in which a session in each has been set
aside to cover the areas of ’Art, Illustration and Expression’. For the
research community, NPR represents a gold mine of opportunity, with
recent proponents having addressed a wide range of subject matter,
including various artistic styles such as pen and ink, watercolor and
pencil sketch.
One of the refreshing aspects of NPR is that it brings closer together the
disciplines of art and science; its value is far less on the technical
brilliance of the techniques but on the aesthetics of the results, and the
scope to convey shape, structure and artistic expression. It is an area
that requires artists and engineers to work together to solve new and
challenging problems in computer graphics. The course will appeal to
artists and technologists alike.
In this course proposal we have brought together a number of leading
researchers in the field of NPR with artists and industrialists to provide
participants with an excellent grounding in this exciting subject. The
panel of eight speakers will provide coverage of the various strands of
NPR research and applications, including 2D, 2½D and 3D approaches.
The artist's perspective on NPR will be provided, incorporating a critique
of different approaches and with reference to the classic techniques of
fine art. The application of NPR to areas as diverse as Hollywood movie
production and desktop consumer software programs will be covered.