Non-Photorealistic Computer Graphics Library

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Found 10 item(s) authored in "2010".

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Master Thesis Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 2010. [BibTeX]

Article Color juxtaposition for pointillism based on an artistic color model and a statistical analysis
Sanghyun Seo, Kyunghyun Yoon.
The Visual Computer, Vol. 26, No. 6, pp. 421--431, 2010. [BibTeX]

Article GPU-based smart visibility techniques for tumor surgery planning
Christoph Kubisch, Christian Tietjen, Bernhard Preim.
International Journal of Computer Assisted Radiology and Surgery, Vol. 5, No. 6, pp. 667--678, 2010. [BibTeX]

In Collection Illustrative Focus+Context Approaches in Interactive Volume Visualization
Stefan Bruckner, M. Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver.
Scientific Visualization: Advanced Concepts, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Hans Hagen, Vol. 1, Dagstuhl Follow-Ups, 10, pp. 136--162, Dagstuhl, Germany, 2010. [BibTeX]

Article Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jin-hui Yu, Long Jia.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 1--4, 2010. [BibTeX]

Article Sample-Based Synthesis of Illustrative Patterns
Vladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 109--116, 2010. [BibTeX]

Proceedings Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010. [BibTeX]

Book The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
Weidong Geng.
Springer, 1, 2010. [BibTeX]

Proceedings Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens

Author(s): Amy A. Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch.
Proceedings: Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 165--171, ACM, 2010.
[BibTeX] [DOI] Find this paper on Google

Abstract:
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate works of art, through techniques like watercolor or oil painting simulations. As the field has moved past mimicry, ideas from artists and artistic techniques have been adapted and altered for performance in the media of computer graphics, creating algorithmic aesthetics such as generative art or the automatic composition of objects in a scene, as well as abstraction in rendering and geometry. With these two initial stages of non-photorealistic rendering well established, the field must find new territory to cover. In this paper, we provide a high level overview of the past and current state of non-photorealistic rendering and call to arms the community to create the areas of research that make computation of non-photorealistic rendering generate never before realized results.

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