Non-Photorealistic Computer Graphics Library

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Found 10 item(s) authored in "2010".

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Master Thesis Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 2010. [BibTeX]

Article Color juxtaposition for pointillism based on an artistic color model and a statistical analysis
Sanghyun Seo, Kyunghyun Yoon.
The Visual Computer, Vol. 26, No. 6, pp. 421--431, 2010. [BibTeX]

Article GPU-based smart visibility techniques for tumor surgery planning
Christoph Kubisch, Christian Tietjen, Bernhard Preim.
International Journal of Computer Assisted Radiology and Surgery, Vol. 5, No. 6, pp. 667--678, 2010. [BibTeX]

In Collection Illustrative Focus+Context Approaches in Interactive Volume Visualization
Stefan Bruckner, M. Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver.
Scientific Visualization: Advanced Concepts, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Hans Hagen, Vol. 1, Dagstuhl Follow-Ups, 10, pp. 136--162, Dagstuhl, Germany, 2010. [BibTeX]

Article Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jin-hui Yu, Long Jia.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 1--4, 2010. [BibTeX]

Article Sample-Based Synthesis of Illustrative Patterns
Vladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 109--116, 2010. [BibTeX]

Proceedings Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010. [BibTeX]

Book The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Author(s): Weidong Geng.
Book: Springer, 1, 2010.
[BibTeX] Find this paper on Google

Abstract:
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

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Proceedings Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens
Amy A. Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 165--171, ACM, 2010. [BibTeX]

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