Non-Photorealistic Computer Graphics Library

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Found 10 item(s) authored in "2010".

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Master Thesis Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 2010. [BibTeX]

Article Color juxtaposition for pointillism based on an artistic color model and a statistical analysis
Sanghyun Seo, Kyunghyun Yoon.
The Visual Computer, Vol. 26, No. 6, pp. 421--431, 2010. [BibTeX]

Article GPU-based smart visibility techniques for tumor surgery planning
Christoph Kubisch, Christian Tietjen, Bernhard Preim.
International Journal of Computer Assisted Radiology and Surgery, Vol. 5, No. 6, pp. 667--678, 2010. [BibTeX]

In Collection Illustrative Focus+Context Approaches in Interactive Volume Visualization
Stefan Bruckner, M. Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver.
Scientific Visualization: Advanced Concepts, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Hans Hagen, Vol. 1, Dagstuhl Follow-Ups, 10, pp. 136--162, Dagstuhl, Germany, 2010. [BibTeX]

Article Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jin-hui Yu, Long Jia.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 1--4, 2010. [BibTeX]

Article Sample-Based Synthesis of Illustrative Patterns

Author(s): Vladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa.
Article: 18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 109--116, 2010.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present an improved method for synthesis of patterns de?ned as 2D collection of vector elements. Current solutions to this problem rely on triangulation of the input space or statistical measures of the sample to drive the synthesis step. We propose a method applicable to colored textures, from regular to stochastic, and which provides control over local density of elements. Also, our results show the same visual quality as previous works. The sample is segmented into groups of similar elements and we use a novel local neighborhood distance metric to compare distinct and incomplete neighborhoods. This metric does not ignores existing unpaired elements. The main synthesis loop consists of a procedural growth, where seeds are replaced by a reference to an element from the sample, generating new seeds until the target space is ?lled.

Proceedings Stylized Depiction of Images Based on Depth Perception
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010. [BibTeX]

Book The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
Weidong Geng.
Springer, 1, 2010. [BibTeX]

Proceedings Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens
Amy A. Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 165--171, ACM, 2010. [BibTeX]

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