Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Proceedings 2D Multilayer Painterly Rendering with Automatic Focus Extraction
Levente Kovács, Tamás Szirányi.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 141--145, 2006. [BibTeX]

Article A Fractal Voyage
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 4--5, May/June, 2006. [BibTeX]

In Book A Non-photorealistic Rendering of Seurat's Pointillism

Author(s): Hui-Lin Yang, Chuan-Kai Yang.
In Book: Advances in Visual Computing, pp. 760--769, Springer Berlin / Heidelberg, Vol. 4292/2006, Lecture Notes in Computer Science, Berlin, 2006.
[BibTeX] [DOI] Find this paper on Google

In recent years, there has been a trend on simulating impressionism with computers. Among the various styles of impressionism, we are particularly interested in simulating the style of pointillism, especially the style presented by Georges-Pierre Seurat, as he was deemed the founder of pointillism. The reason that his style attracts us is twofold. First, the painting process of pointillism is extremely laborious, so simulating his painting style by computers is desired. Second, though several existing impressionism algorithms may approximate pointillism with point-like strokes, some delicate features frequently observed in Seurat's paintings are still not satisfactorily reflected by those general schemes. To achieve simulating Seurat's painting style, we made careful observations on all accessible Seurat's paintings and extract from them some important features, such as the few primitive colors, point sizes, and the effects of complementary colors and halos. These features have been successfully simulated and results are compared with not only Seurat's existing paintings, but also with previous attempted simulations.

Proceedings A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January, 2006. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March, 2006. [BibTeX]

Proceedings A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Article A Unified Scheme for Adaptive Stroke-based Rendering
Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824, 2006. [BibTeX]

Article Algorithmic Painter: a NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata.
The Visual Computer, Vol. 22, No. 1, pp. 14--27, January, 2006. [BibTeX]

PhD Thesis An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June, 2006. [BibTeX]

Article Animating Chinese Paintings Through Stroke-Based Decomposition
Songhua Xu, Ying-Qing Xu, Sing Bing Kang, David H. Salesin, Yunhe Pan, Heung-Yeung Shum.
ACM Transactions on Graphics, Vol. 25, No. 2, pp. 239--267, 2006. [BibTeX]

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