Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Proceedings 2D Multilayer Painterly Rendering with Automatic Focus Extraction
Levente Kovács, Tamás Szirányi.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 141--145, 2006. [BibTeX]

Article A Fractal Voyage
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 4--5, May/June, 2006. [BibTeX]

In Book A Non-photorealistic Rendering of Seurat's Pointillism
Hui-Lin Yang, Chuan-Kai Yang.
Advances in Visual Computing, pp. 760--769, Springer Berlin / Heidelberg, Vol. 4292/2006, Lecture Notes in Computer Science, Berlin, 2006. [BibTeX]

Proceedings A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January, 2006. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March, 2006. [BibTeX]

Proceedings A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Article A Unified Scheme for Adaptive Stroke-based Rendering

Author(s): Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
Article: The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper presents a comprehensive scheme for automatically generating a broad class of artistic illustrations from photographs. Using strokes as the major building blocks, our system optimizes the stroke attributes subject to the desired rendering style. The stroke attributes are computed adaptively to enable importance-based control of the abstraction level at each pixel. We propose a novel outline detection and refinement paradigm called 'edge painting' to construct an outline map, and from which to derive the pixel-wise importance. We also introduce an 'adaptive bilateral filter' to adaptively guide the curved stroke directions based on the importance map. Given the outline, importance, and direction maps, the system creates the illustration via selecting the representative colors, setting the style parameters, and optimizing the stroke attributes based on simulated annealing. The experimental results show that our scheme facilitates automatic production of artistic illustrations in a wide range of rendering styles.

Article Algorithmic Painter: a NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata.
The Visual Computer, Vol. 22, No. 1, pp. 14--27, January, 2006. [BibTeX]

PhD Thesis An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June, 2006. [BibTeX]

Article Animating Chinese Paintings Through Stroke-Based Decomposition
Songhua Xu, Ying-Qing Xu, Sing Bing Kang, David H. Salesin, Yunhe Pan, Heung-Yeung Shum.
ACM Transactions on Graphics, Vol. 25, No. 2, pp. 239--267, 2006. [BibTeX]

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