2D Multilayer Painterly Rendering with Automatic Focus Extraction
Levente Kovács, Tamás Szirányi.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 141--145,
2006. [BibTeX]
A Fractal Voyage
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 4--5, May/June,
2006. [BibTeX]
A Non-photorealistic Rendering of Seurat's Pointillism
Hui-Lin Yang, Chuan-Kai Yang.
Advances in Visual Computing, pp. 760--769, Springer Berlin / Heidelberg, Vol. 4292/2006, Lecture Notes in Computer Science, Berlin,
2006. [BibTeX]
A Novel Technique for Opus Vermiculatum Mosaic Rendering
S. Battiato, G. Di Blasi, G.M. Farinella, G. Gallo.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 133--140, January,
2006. [BibTeX]
A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March,
2006. [BibTeX]
A Spectral Approach to NPR Packing
Ketan Dalal, Allison W. Klein, Yunjun Liu, Kaleigh Smith.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 71--78, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
A Unified Scheme for Adaptive Stroke-based Rendering
Hyung Woo Kang, Charles K. Chui, Uday K. Chakraborty.
The Visual Computer: International Journal of Computer Graphics, Vol. 22, No. 9, pp. 814--824,
2006. [BibTeX]
Algorithmic Painter: a NPR method to generate various styles of painting
Atsushi Kasao, Kazunori Miyata.
The Visual Computer, Vol. 22, No. 1, pp. 14--27, January,
2006. [BibTeX]
An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Author(s): Tom Van Laerhoven.
PhD Thesis: Transnational University Limburg, Belgium, June,
2006.
[BibTeX]
Abstract:
Since the introduction of computers, a lot of effort has gone into the research
on applications that enable a user to create images for their artistic value.
In case of interactive systems that try to provide a digital equivalent of the
traditional painting process, however, most still produce images that appear
too artificial and lack the "natural look" and complexity that can be found
in real paintings. Especially capturing the ambient behavior of watery paints
like watercolor, gouache and Oriental ink, which run, drip and diffuse, is a
challenging task to perform in real-time. For this reason, artists still prefer to
use traditional methods. The advantages of such a paint system are numerous,
however, as it allows to fully exploit the flexibility of the digital domain, and
perform all sorts of "non-physical" operations.
In this dissertation we present a physically-based, interactive paint system
that supports the creation of images with watery paint. We mainly target watercolor
paint medium, but the model is general enough to simulate also related
media like gouache and Oriental ink. In order to create a software system that
is easy to maintain, change and extend, we first outline a component-based
framework that is able to curb the complexity of building physically-based
applications. The framework uses XML to provide a uniform description of
the system's composition out of components.
The cornerstone of the paint system is embodied by the canvas model,
which adopts specialized algorithms, both physically-based and empirically-based,
on three different layers for the purpose of simulating paint behavior.
Two implementations of the canvas model are presented: the first relies on a
high-performance cluster (HPC) to perform a parallel simulation, while the
second uses programmable graphics hardware. The second implementation is
extended to a full virtual paint environment: "WaterVerve", which features the
Kubelka-Munk diffuse reflectance algorithm for rendering paint, a deformable
3D brush model and a set of artistic tools that fully exploit the physically-based nature of the system.
Animating Chinese Paintings Through Stroke-Based Decomposition
Songhua Xu, Ying-Qing Xu, Sing Bing Kang, David H. Salesin, Yunhe Pan, Heung-Yeung Shum.
ACM Transactions on Graphics, Vol. 25, No. 2, pp. 239--267,
2006. [BibTeX]