Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Technical Report A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12, 2001. [BibTeX]

Misc A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper, 2001. [BibTeX]

PhD Thesis A Projective Approach to Computer-Aided Drawing
Osama Tolba.
Massachusetts Institute of Technology, 2001. [BibTeX]

Proceedings A Projective Drawing System
Osama Tolba, Julie Dorsey, Leonard McMillan.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings A Study on the Real-time Toon Rendering for 3D Geometry Model
Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July, 2001. [BibTeX]

Proceedings A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14, 2001. [BibTeX]

Proceedings Adaptive Unwrapping for Interactive Texture Painting

Author(s): Takeo Igarashi, Dennis Cosgrove.
Proceedings: 2001 ACM Symposium on Interactive 3D Graphics, 2001.
[BibTeX] Find this paper on Google

We present a method for dynamically generating an efficient texture bitmap and its associated UV-mapping in an interactive texture painting system for 3D models. Typical 3D texture painting programs require the user to explicitly define the underlying UV-mapping from 3D geometry to 2D bitmap prior to painting. This mapping is unchanged by the painting process. However, a predefined UV-mapping can cause distortion at arbitrary locations and waste bitmap memory in unpainted areas. To solve these problems, we propose an adaptive unwrapping mechanism where the system dynamically creates a tailored UV-mapping for newly painted polygons during the interactive painting process. This eliminates the distortion of brush strokes, and the resulting texture bitmap is more compact because the system allocates texture space only for the painted polygons. In addition, this dynamic texture allocation allows the user to paint smoothly at any zoom level. This technique can be efficiently implemented using standard 3D rendering engines, and the painted models can be stored as standard textured polygonal models. We implemented a prototype system, called Chameleon, and our users’ experiences suggest that our technique is very useful for simple painting by casual users.

Misc Adventures in Non-photorealism: Creating a Painterly Renderer
Mark Fashing.
Honors Thesis, College of William and Mary, May, 2001. [BibTeX]

Proceedings AI Supported Computer-Generated Pen-and-Ink Illustration
Yan Gu, Songhua Xu, Min Tang, Jinxiang Dong.
The Sixth International Conference on Computer Supported Cooperative Work in Design, pp. 227--231, 12-14 July, 2001. [BibTeX]

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