Non-Photorealistic Computer Graphics Library

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Found 37 item(s) authored in "1999".
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Proceedings An Illustration Technique Using Hardware-Based Intersections and Skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, Thomas Strothotte.
Graphics Interface (GI'99), pp. 175--182, 1999. [BibTeX]

Proceedings An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21, 1999. [BibTeX]

Misc Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June, 1999. [BibTeX]

Proceedings Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99, 1999. [BibTeX]

Proceedings Beyond Photorealism
Stuart Green.
10th Eurographics Workshop on Rendering, 1999. [BibTeX]

Article Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering
Jörg Hamel, Thomas Strothotte.
Computer Graphics Forum, Vol. 18, No. 3, 1999. [BibTeX]

Proceedings Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99, 1999. [BibTeX]

Master Thesis Computational expressionism : a study of drawing with computation
Joanna Maria Berzowska.
Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 1999. [BibTeX]

PhD Thesis Computer-Generated Graphite Pencil Materials and Rendering
Mario Costa Sousa.
Department of Computing Science, University of Alberta, June, 1999. [BibTeX]

Proceedings Computer-Generated Pencil Drawing

Author(s): Mario Costa Sousa, John W. Buchanan.
Proceedings: Skiggraph '99, 1999.
[BibTeX] Find this paper on Google

Abstract:
In this paper we give an overview of our research on nonphotorealistic rendering methods for computer-generated pencil drawing. Our approach to the problem of simulating pencil drawings was to break it down into the subproblems of (1) simulating first the drawing materials (graphite pencil and drawing paper, blenders and kneaded eraser), (2) developing drawing primitives (individual pencil strokes and mark-making to create tones and textures), (3) simulating the basic rendering techniques (outlining and shading of 3D models) used by artists and illustrators familiar with pencil rendering, and (4) implementing the control of drawing steps from preparatory sketches to finished rendering results. We demonstrate the capabilities of our approach with a variety of images generated from reference images and 3D models.

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