Non-Photorealistic Computer Graphics Library

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Found 40 item(s) of type "PhD Thesis".
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PhD Thesis A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June, 2004. [BibTeX]

PhD Thesis A New Lighting Model for Computer-Generated Line Drawings
Jörg Hamel.
Otto-von-Guericke University Magdeburg, Germany, 2000. [BibTeX]

PhD Thesis A Projective Approach to Computer-Aided Drawing
Osama Tolba.
Massachusetts Institute of Technology, 2001. [BibTeX]

PhD Thesis Algorithms for Rendering in Artistic Styles
Aaron Hertzmann.
New York University, May, 2001. [BibTeX]

PhD Thesis An Extensible Simulation Framework Supporting Physically-based Interactive Painting

Author(s): Tom Van Laerhoven.
PhD Thesis: Transnational University Limburg, Belgium, June, 2006.
[BibTeX] Find this paper on Google

Abstract:
Since the introduction of computers, a lot of effort has gone into the research on applications that enable a user to create images for their artistic value. In case of interactive systems that try to provide a digital equivalent of the traditional painting process, however, most still produce images that appear too artificial and lack the "natural look" and complexity that can be found in real paintings. Especially capturing the ambient behavior of watery paints like watercolor, gouache and Oriental ink, which run, drip and diffuse, is a challenging task to perform in real-time. For this reason, artists still prefer to use traditional methods. The advantages of such a paint system are numerous, however, as it allows to fully exploit the flexibility of the digital domain, and perform all sorts of "non-physical" operations. In this dissertation we present a physically-based, interactive paint system that supports the creation of images with watery paint. We mainly target watercolor paint medium, but the model is general enough to simulate also related media like gouache and Oriental ink. In order to create a software system that is easy to maintain, change and extend, we first outline a component-based framework that is able to curb the complexity of building physically-based applications. The framework uses XML to provide a uniform description of the system's composition out of components. The cornerstone of the paint system is embodied by the canvas model, which adopts specialized algorithms, both physically-based and empirically-based, on three different layers for the purpose of simulating paint behavior. Two implementations of the canvas model are presented: the first relies on a high-performance cluster (HPC) to perform a parallel simulation, while the second uses programmable graphics hardware. The second implementation is extended to a full virtual paint environment: "WaterVerve", which features the Kubelka-Munk diffuse reflectance algorithm for rendering paint, a deformable 3D brush model and a set of artistic tools that fully exploit the physically-based nature of the system.

PhD Thesis Art-based Modeling and Rendering for Computer Graphics
Lee Markosian.
Department of Computer Science, Brown University, 2000. [BibTeX]

PhD Thesis Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany, 2004. [BibTeX]

PhD Thesis Computer Graphics and Geometric Ornamental Design
Craig S. Kaplan.
University of Washington, 2002. [BibTeX]

PhD Thesis Computer-Generated Graphite Pencil Materials and Rendering
Mario Costa Sousa.
Department of Computing Science, University of Alberta, June, 1999. [BibTeX]

PhD Thesis Computer-Generated Pen-and-Ink Illustration
George Winkenbach.
University of Washington, 1996. [BibTeX]

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