A 2.5D Modelling and Animation Framework Supporting Computer Assisted Traditional Animation
Fabian Di Fiore.
School of Information Technology, Transnational University of Limburg, June,
2004. [BibTeX]
A New Lighting Model for Computer-Generated Line Drawings
Jörg Hamel.
Otto-von-Guericke University Magdeburg, Germany,
2000. [BibTeX]
A Projective Approach to Computer-Aided Drawing
Osama Tolba.
Massachusetts Institute of Technology,
2001. [BibTeX]
Algorithms for Rendering in Artistic Styles
Aaron Hertzmann.
New York University, May,
2001. [BibTeX]
An Extensible Simulation Framework Supporting Physically-based Interactive Painting
Tom Van Laerhoven.
Transnational University Limburg, Belgium, June,
2006. [BibTeX]
Art-based Modeling and Rendering for Computer Graphics
Lee Markosian.
Department of Computer Science, Brown University,
2000. [BibTeX]
Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany,
2004. [BibTeX]
Computer Graphics and Geometric Ornamental Design
Author(s): Craig S. Kaplan.
PhD Thesis: University of Washington,
2002.
[BibTeX]
Abstract:
Throughout history, geometric patterns have formed an important part of art and ornamental design.
Today we have unprecedented ability to understand ornamental styles of the past, to recreate traditional
designs, and to innovate with new interpretations of old styles and with new styles altogether.
The power to further the study and practice of ornament stems from three sources. We have new
mathematical tools: a modern conception of geometry that enables us to describe with precision
what designers of the past could only hint at. We have new algorithmic tools: computers and the
abstract mathematical processing they enable allow us to perform calculations that were intractable
in previous generations. Finally, we have technological tools: manufacturing devices that can turn a
synthetic description provided by a computer into a real-world artifact. Taken together, these three
sets of tools provide new opportunities for the application of computers to the analysis and creation
of ornament.
In this dissertation, I present my research in the area of computer-generated geometric art and
ornament. I focus on two projects in particular. First I develop a collection of tools and methods
for producing traditional Islamic star patterns. Then I examine the tesselations of M. C. Escher,
developing an “Escherization” algorithm that can derive novel Escher-like tesselations of the plane
from arbitrary user-supplied shapes. Throughout, I show how modern mathematics, algorithms, and
technology can be applied to the study of these ornamental styles.
Computer-Generated Graphite Pencil Materials and Rendering
Mario Costa Sousa.
Department of Computing Science, University of Alberta, June,
1999. [BibTeX]
Computer-Generated Pen-and-Ink Illustration
George Winkenbach.
University of Washington,
1996. [BibTeX]