Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A Novel Approach to Cartoon Style Rendering of an Image with an Approximated Crayon Texture
Priti Sehgal, P. S. Grover.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'04), pp. 82--88, July, 2004. [BibTeX]

Proceedings "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L. Kunii.
Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings 2D Multilayer Painterly Rendering with Automatic Focus Extraction
Levente Kovács, Tamás Szirányi.
14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'06), pp. 141--145, 2006. [BibTeX]

Proceedings 3D collage: expressive non-realistic modeling
Ran Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 7--14, New York, NY, USA, ACM, 2007. [BibTeX]

Proceedings 3D Illustrative Effects for Animating Line Drawings

Author(s): Tobias Isenberg, Maic Masuch, Thomas Strothotte.
Proceedings: Proceedings of the IEEE International Conference on Information Visualisation, pp. 413--418, London, England, July 19-21, 2000.
[BibTeX] Find this paper on Google

Abstract:
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumination or depth cueing. However, for generating high quality illustrations this approach relies almost entirely on smart placement of light sources. In this paper we introduce the concept of illustrativeeffects to describe the workings of illustrative techniques that rely on spatial location rather than just illumination or depth. Although the rendering style is object-dependent, this technique allows us to visualize or emphasize parts of objects or the whole scene without being limited by the scene's object decomposition. The approach also enforces the decoupling of the model and its animation from the visualization task. We demonstrate our approach using a sample collection of illustrative effects applied to line drawings. A uniform set of tools to manipulate these effects is provided.

Proceedings A Display Algorithm of Brush Strokes Using Bézier Functions
Tomoyuki Nishita, Shinichi Takita, Eihachiro Nakamae.
Proc. of Computer Graphics International '93, pp. 244--257, 1993. [BibTeX]

Proceedings A Feature-Based Pencil Drawing Method
Nan Li, Zhiyong Huang.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140, 2003. [BibTeX]

Proceedings A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM, 2010. [BibTeX]

Proceedings A Framework for Multiperspective Rendering
Jingyi Yu, Leonard McMillan.
Eurographics Symposium on Rendering, Norrkoping, Sweden, 2004. [BibTeX]

Proceedings A Fresh Perspective
Karan Singh.
Graphics Interface (GI'02), pp. 17--24, May, 2002. [BibTeX]

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