Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July, 2003. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg, 2003. [BibTeX]

Technical Report The Use of Optic Flow in the Painterly Rendering of Animated Models
David Maclay, Edwin Blake.
University of Cape Town, Department of Computer Science, No. CS03-07-00, September, 2003. [BibTeX]

Misc The Virtual Painting Paintbox
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
Short Presentations, Eurographics 2003, 2003. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press, 2003. [BibTeX]

Master Thesis Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May, 2003. [BibTeX]

Proceedings Trans-Polygon Stroke Method for Frame Coherent Pastel Images

Author(s): Kyoko Murakami, Reiji Tsuruno.
Proceedings: Eurographics 2003 - Short Presentations, 2003.
[BibTeX] Find this paper on Google

Abstract:
We propose Trans-Polygon Stroke Method (TPSM) for creating pastel-like animation that keeps frame-to-frame coherence. There are several variable factors in hand-drawn pastel such as paper roughness and pigments. When these factors are simulated in computer graphics animation, they cause flickers, which reduces visibility. To increase the visibility of pastel-like animation by reducing the flickers, it is need to fix the factors. The procedure of the TPSM is to (1) model objects with quadrilateral polygons, (2) generate particles on the polygons, (3) give a vector direction to each particle, and (4) draw a line from the particle to the n-th polygon along with the direction. Besides the TPSM, the amount of pigments used for one stroke is read from a given table to fix this variable factor. We demonstrate several types of drawn strokes, such as hatching, stipple, and blending, using the proposed method.


Proceedings Unsupervised statistical Sketching for Non-Photorealistic Rendering Models
Max Mignotte.
10th IEEE International Conference on Image Processing (ICIP'03), Vol. 3, pp. 573--577, Barcelona, Spain, September, 2003. [BibTeX]

Proceedings Use of Hybrid Rendering Styles for Presentation
Roland Jesse, Tobias Isenberg.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Article Using ILIC algorithm for an impressionist effect and stylized virtual environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Visual Languages and Computing, Vol. 14, No. 3, pp. 255--274, June, 2003. [BibTeX]

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