Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July, 2003. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg, 2003. [BibTeX]

Technical Report The Use of Optic Flow in the Painterly Rendering of Animated Models
David Maclay, Edwin Blake.
University of Cape Town, Department of Computer Science, No. CS03-07-00, September, 2003. [BibTeX]

Misc The Virtual Painting Paintbox
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
Short Presentations, Eurographics 2003, 2003. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press, 2003. [BibTeX]

Master Thesis Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May, 2003. [BibTeX]

Proceedings Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Kyoko Murakami, Reiji Tsuruno.
Eurographics 2003 - Short Presentations, 2003. [BibTeX]

Proceedings Unsupervised statistical Sketching for Non-Photorealistic Rendering Models
Max Mignotte.
10th IEEE International Conference on Image Processing (ICIP'03), Vol. 3, pp. 573--577, Barcelona, Spain, September, 2003. [BibTeX]

Proceedings Use of Hybrid Rendering Styles for Presentation
Roland Jesse, Tobias Isenberg.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Article Using ILIC algorithm for an impressionist effect and stylized virtual environments

Author(s): Chung-Ming Wang, Jiunn-Shyan Lee.
Article: Journal of Visual Languages and Computing, Vol. 14, No. 3, pp. 255--274, June, 2003.
[BibTeX] Find this paper on Google

Abstract:
Vector fields, often used in science, also find application in the artistic world of sculpture and painting. Apart from color and shape, artists utilize features of direction to depict our natural environment. The line integral convolution (LIC) method, originally developed for imaging vector field in scientific visualization, has the potential to produce images with directional characteristics. In this paper, we present four techniques to explore LIC in generating images in the style of the Impressionists. In particular, we develop an ILIC (Impressionist LIC) algorithm, which takes advantage of the directional information given by a photograph image, incorporates it with a shading technique to blend cool or warm colors into the image, and finally applies the LIC method to imitate artists’ paintings in the Impressionist style. The cool-to-warm blending scheme derives from a painting convention to enhance depth perception. Furthermore, we present a technique using statistical details to control the convolution length for the ILIC algorithm, allowing detailed information to be preserved during the convolution process. We also demonstrate a top-down sampling technique so that a series of mipmaps can be generated to construct virtual environments. These maps, even under multi-resolution viewing, reveal constant strokes, thereby achieving frame coherence in an interactive walkthrough system. The experimental results show satisfactory emulations and efficient computing in fabricating a wide category of artistic virtual environments.

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