Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July,
2003. [BibTeX]
Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg,
2003. [BibTeX]
The Use of Optic Flow in the Painterly Rendering of Animated Models
David Maclay, Edwin Blake.
University of Cape Town, Department of Computer Science, No. CS03-07-00, September,
2003. [BibTeX]
The Virtual Painting Paintbox
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
Short Presentations, Eurographics 2003,
2003. [BibTeX]
Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press,
2003. [BibTeX]
Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May,
2003. [BibTeX]
Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Kyoko Murakami, Reiji Tsuruno.
Eurographics 2003 - Short Presentations,
2003. [BibTeX]
Unsupervised statistical Sketching for Non-Photorealistic Rendering Models
Author(s): Max Mignotte.
Proceedings: 10th IEEE International Conference on Image Processing (ICIP'03), Vol. 3, pp. 573--577, Barcelona, Spain, September,
2003.
[BibTeX]
Abstract:
This paper investigates the use of the Bayesian inference for devising
an unsupervised sketch rendering procedure. As likelihood
model of this inference, we exploit the recent statistical model of
the gradient vector field distribution proposed by Destrempes et al.
for contour detection. A global prior deformation model for each
pencil stroke is also considered. In this Bayesian framework, the
placement of each stroke is viewed as the search of the Maximum
A Posteriori estimation of the posterior distribution of its deformations.
We use a stochastic optimization algorithm in order to find
these optimal deformations. This yields an unsupervised method
to create realistic hand-sketched pencil drawings. Combined with
an example-based local rendering model, used to transfer the textural
tone value of a given depiction style, the proposed scheme
allows to simulate automatic synthesis of various artistic illustration
styles.
Use of Hybrid Rendering Styles for Presentation
Roland Jesse, Tobias Isenberg.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Using ILIC algorithm for an impressionist effect and stylized virtual environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Visual Languages and Computing, Vol. 14, No. 3, pp. 255--274, June,
2003. [BibTeX]