Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July, 2003. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games
Nick Halper.
University of Magdeburg, 2003. [BibTeX]

Technical Report The Use of Optic Flow in the Painterly Rendering of Animated Models
David Maclay, Edwin Blake.
University of Cape Town, Department of Computer Science, No. CS03-07-00, September, 2003. [BibTeX]

Misc The Virtual Painting Paintbox
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
Short Presentations, Eurographics 2003, 2003. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press, 2003. [BibTeX]

Master Thesis Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May, 2003. [BibTeX]

Proceedings Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Kyoko Murakami, Reiji Tsuruno.
Eurographics 2003 - Short Presentations, 2003. [BibTeX]

Proceedings Unsupervised statistical Sketching for Non-Photorealistic Rendering Models

Author(s): Max Mignotte.
Proceedings: 10th IEEE International Conference on Image Processing (ICIP'03), Vol. 3, pp. 573--577, Barcelona, Spain, September, 2003.
[BibTeX] Find this paper on Google

Abstract:
This paper investigates the use of the Bayesian inference for devising an unsupervised sketch rendering procedure. As likelihood model of this inference, we exploit the recent statistical model of the gradient vector field distribution proposed by Destrempes et al. for contour detection. A global prior deformation model for each pencil stroke is also considered. In this Bayesian framework, the placement of each stroke is viewed as the search of the Maximum A Posteriori estimation of the posterior distribution of its deformations. We use a stochastic optimization algorithm in order to find these optimal deformations. This yields an unsupervised method to create realistic hand-sketched pencil drawings. Combined with an example-based local rendering model, used to transfer the textural tone value of a given depiction style, the proposed scheme allows to simulate automatic synthesis of various artistic illustration styles.

Proceedings Use of Hybrid Rendering Styles for Presentation
Roland Jesse, Tobias Isenberg.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Article Using ILIC algorithm for an impressionist effect and stylized virtual environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Visual Languages and Computing, Vol. 14, No. 3, pp. 255--274, June, 2003. [BibTeX]

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