Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Article Suggestive Contours for Conveying Shape
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 848--855, July, 2003. [BibTeX]

PhD Thesis Supportive Presentation for Computer Games

Author(s): Nick Halper.
PhD Thesis: University of Magdeburg, 2003.
[BibTeX] Find this paper on Google

Abstract:
Optimizing computer game play necessitates an understanding of specific game design goals and general presentation strategies, wherein game play can be both challenging and fun. Although only rarely utilized in this context, the ever-advancing field of computer graphics, and particularly non-photorealistic rendering (NPR), hold untapped potential in optimizing game play. We introduce the concept of supportive presentation, wherein graphical presentation planning aims to maximize player enjoyment. To this end, we provide (1) tools and empirical psychological evidence utilizing NPR-specific presentation methods; (2) tools for advanced camera control; and (3) a system for integrating key aspects of game design and development for supportive presentation. Lastly, drawing on examples of supportive presentation in potential game applications, we outline directions for future research between graphics and psychology to promote a better understanding of the influence of presentation methods.

Technical Report The Use of Optic Flow in the Painterly Rendering of Animated Models
David Maclay, Edwin Blake.
University of Cape Town, Department of Computer Science, No. CS03-07-00, September, 2003. [BibTeX]

Misc The Virtual Painting Paintbox
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
Short Presentations, Eurographics 2003, 2003. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press, 2003. [BibTeX]

Master Thesis Three-dimensional Line Textures for Interactive Architectural Rendering
Kristin Potter.
School of Computing, University of Utah, May, 2003. [BibTeX]

Proceedings Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Kyoko Murakami, Reiji Tsuruno.
Eurographics 2003 - Short Presentations, 2003. [BibTeX]

Proceedings Unsupervised statistical Sketching for Non-Photorealistic Rendering Models
Max Mignotte.
10th IEEE International Conference on Image Processing (ICIP'03), Vol. 3, pp. 573--577, Barcelona, Spain, September, 2003. [BibTeX]

Proceedings Use of Hybrid Rendering Styles for Presentation
Roland Jesse, Tobias Isenberg.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Article Using ILIC algorithm for an impressionist effect and stylized virtual environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Visual Languages and Computing, Vol. 14, No. 3, pp. 255--274, June, 2003. [BibTeX]

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