Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276,
2005. [BibTeX]
Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Author(s): Mei-jun Sun, Jizhou Sun, Bin Yun.
Proceedings: International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322,
2005.
[BibTeX] [DOI]
Abstract:
In order to simulate the typical artistic effects of Chinese Ink-Wash Drawing, a new simulation approach based on physical modeling is presented. A controllable physical paper model is built to imitate the real fibre mesh of "Xuan", based on which the simulation system perfectly achieves the effectsimulating of Chinese Ink-Wash Drawing. As the basic modeling unit, we first propose the concept of paper cell, by pass simulating the random fibre distribution of "Xuan", this approach successfully simulated the "particle phenomenon" and the irregular diffusion edge. The experiment results indicate that the physical paper model can simulate many different kinds of "Xuan" by controlling parameters such as density, water-absorbability and texture, so very natural and similar-to-real simulation effects are achieved.
Pointillist and Glyph-Based Visualization of Nanoparticles in Formation
Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176,
2005. [BibTeX]
Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March,
2005. [BibTeX]
Real-Time 3D Artistic Rendering System
Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16,
2005. [BibTeX]
Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September,
2005. [BibTeX]
Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September,
2005. [BibTeX]
Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June,
2005. [BibTeX]
Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005. [BibTeX]
Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September,
2005. [BibTeX]