Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Interactive Sketch Generation
Hyung Woo Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty.
13th Pacific Conference on Computer Graphics and Applications (PG'05), 2005. [BibTeX]

Proceedings Interactive Vector Fields for Painterly Rendering.
Sven C. Olsen, Bruce A. Maxwell, Bruce Gooch.
Graphics Interface (GI'05), pp. 241--247, 2005. [BibTeX]

Proceedings Interactive Watercolor Animations
Thomas Luft, Oliver Deussen.
13th Pacific Conference on Computer Graphics and Applications (PG'05), Macau, October 12-14th, 2005. [BibTeX]

Proceedings Isoluminant Color Picking for Non-Photorealistic Rendering
Trân-Quân Luong, Ankush Seth, Allison W. Klein, Jason Lawrence.
Graphics Interface (GI'05), pp. 233--240, June, 2005. [BibTeX]

Article Label Layout for Interactive 3D Illustrations
Kamran Ali, Knut Hartmann, Thomas Strothotte.
WSCG (Journal Papers), Vol. 13, No. 1-3, pp. 1--8, 2005. [BibTeX]

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

Proceedings Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August, 2005. [BibTeX]

Proceedings More Optimal Strokes for NPR Sketching
John Peter Lewis, Nickson Fong, Xie XueXiang, Hock Soon Seah, Feng Tian.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 47--50, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings Motion Analysis in Video: Dolls, Dynamic Cues and Modern Art
John P. Collomosse, Peter M. Hall.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 109--116, July, 2005. [BibTeX]

Article MoXi: Real-Time Ink Dispersion in Absorbent Paper

Author(s): Nelson Siu-Hang Chu, Chiew-Lan Tai.
Article: ACM Transactions on Graphics, Vol. 24, No. 3, August, 2005.
[BibTeX] Find this paper on Google

Abstract:
We present a physically-based method for simulating ink dispersion in absorbent paper for art creation purposes. We devise a novel fluid flow model based on the lattice Boltzmann equation suitable for simulating percolation in disordered media, like paper, in real time. Our model combines the simulations of spontaneous shape evolution and porous media flow under a unified framework. We also couple our physics simulation with simple implicit modeling and image-based methods to render high quality output. We demonstrate the effectiveness of our techniques in a digital paint system and achieve various realistic effects of ink dispersion, including complex flow patterns observed in real artwork, and other special effects.


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