Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April,
2001. [BibTeX]
Progressive 3D Reconstruction from Sketch Drawing
Author(s): Beom-Soo Oh, Chang-Hun Kim.
Proceedings: 9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18,
2001.
[BibTeX]
Abstract:
This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. Furthermore, it allows the user to change viewpoint during sketching, and also minimize distortion of an object by refining inaccurate sketch drawings. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.
Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001,
2001. [BibTeX]
Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001,
2001. [BibTeX]
Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526,
2001. [BibTeX]
Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001,
2001. [BibTeX]
Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June,
2001. [BibTeX]
Shader Lamps: Animating Real Objects With Image-Based Illumination
Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
12th Eurographics Workshop on Rendering,
2001. [BibTeX]
Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172,
2001. [BibTeX]
Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM,
2001. [BibTeX]