Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications

Author(s): G. McGunnigle, M. J. Chantler.
Technical Report: Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001.
[BibTeX] Find this paper on Google

Abstract:
We present a technique that enhances an existing algorithm for painterly rendering. The technique models the topography of the painted surface and incorporates it into the rendering. Photometric stereo (PS) is used to estimate the shape of the painted surface. The statistics of real samples painted with different brush strokes are measured. The analysis was used to improve a non-photorealistic rendering algorithm. We found PS to be an effective method of surface recovery. Different stroke styles were found to have distinctive point statistics. We conclude that PS is an effective way to recover topography of oil paintings; that the point statistics distinguish the types of brush stroke in concise and meaningful way; and that a surface model based on the power spectrum can be used to improve the performance of a painterly rendering algorithm.

Proceedings Progressive 3D Reconstruction from Sketch Drawing
Beom-Soo Oh, Chang-Hun Kim.
9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18, 2001. [BibTeX]

Proceedings Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001, 2001. [BibTeX]

Misc Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001, 2001. [BibTeX]

Proceedings Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526, 2001. [BibTeX]

Proceedings Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001, 2001. [BibTeX]

Article Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June, 2001. [BibTeX]

Proceedings Shader Lamps: Animating Real Objects With Image-Based Illumination
Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
12th Eurographics Workshop on Rendering, 2001. [BibTeX]

Proceedings Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172, 2001. [BibTeX]

Proceedings Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM, 2001. [BibTeX]

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