Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April,
2001. [BibTeX]
Progressive 3D Reconstruction from Sketch Drawing
Beom-Soo Oh, Chang-Hun Kim.
9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18,
2001. [BibTeX]
Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001,
2001. [BibTeX]
Real-Time Stroke Textures
Bert Freudenberg.
Technical Sketch presented at SIGGRAPH 2001,
2001. [BibTeX]
Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526,
2001. [BibTeX]
Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001,
2001. [BibTeX]
Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June,
2001. [BibTeX]
Shader Lamps: Animating Real Objects With Image-Based Illumination
Author(s): Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
Proceedings: 12th Eurographics Workshop on Rendering,
2001.
[BibTeX]
Abstract:
We describe a new paradigm for three-dimensional computer graphics, using projectors to
graphically animate physical objects in the real world. The idea is to replace a physical object— with its inherent color, texture, and material properties—with a neutral object and projected imagery, reproducing the original (or alternative) appearance directly on the object. Because the approach is to effectively “lift” the visual properties of the object into the projector, we call the projectors shader lamps. We address the central issue of complete and continuous illumination of non-trivial physical objects using multiple projectors and present a set of new techniques that makes the process of illumination practical. We demonstrate the viability of these techniques through a variety of table-top applications, and describe preliminary results to reproduce life-sized virtual spaces.
Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172,
2001. [BibTeX]
Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM,
2001. [BibTeX]