Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Technical Report Photometric Stereo and Oil Paintings: Techniques and Applications
G. McGunnigle, M. J. Chantler.
Heriot-Watt University, Department of Computing & Electrical Engineering, No. RM/02/1, Edinburgh, Scotland, April, 2001. [BibTeX]

Proceedings Progressive 3D Reconstruction from Sketch Drawing
Beom-Soo Oh, Chang-Hun Kim.
9th Pacific Conference on Computer Graphics and Applications (PG'01), pp. 108--117, Tokyo, Japan, October 16-18, 2001. [BibTeX]

Proceedings Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001, 2001. [BibTeX]

Misc Real-Time Stroke Textures

Author(s): Bert Freudenberg.
Misc: Technical Sketch presented at SIGGRAPH 2001, 2001.
[BibTeX] Find this paper on Google

Abstract:
Shading in line drawings is expressed by varying the stroke width or density of strokes covering an object's surface. In their pioneering work, Winkenbach and Salesin introduced the concept of "prioritized stroke textures" to the emerging field of non-photorealistic rendering1. Despite the advances in processing power in the years since then, the sheer number of lines to draw prevents this method from running in real-time. A real-time approach for hatching was presented by Lake et al.2, which chooses from a set of textures based on the brightness at vertices, subdividing polygons if necessary. However, the method is very CPU-heavy and requires many polygons.


Proceedings Realism, expressionism, and abstraction: applying art techniques to visualization
Theresa Marie Rhyne, David H. Laidlaw, Victoria Interrante, Christopher G. Healey, D.J. Duke.
Proceedings of the conference on Visualization '01, pp. 523--526, 2001. [BibTeX]

Proceedings Rendering Effective Route Maps: Improving Usability Through Generalization
Maneesh Agrawala, Chris Stolte.
Siggraph 2001, 2001. [BibTeX]

Article Rendering with Parallel Stripes
Gershon Elber.
IEEE Computer Graphics and Applications, Vol. 21, No. 3, pp. 44--52, May/June, 2001. [BibTeX]

Proceedings Shader Lamps: Animating Real Objects With Image-Based Illumination
Ramesh Raskar, Kok-Lim Low, Deepak Bandyopadhyay.
12th Eurographics Workshop on Rendering, 2001. [BibTeX]

Proceedings Simplicial Families of Drawings
Lucas Kovar, Michael Gleicher.
14th annual ACM symposium on User interface software and technology, pp. 163--172, 2001. [BibTeX]

Proceedings Simulating Decorative Mosaics
Alejo Hausner.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 573--580, New York, NY, USA, ACM, 2001. [BibTeX]

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